Charge!
Unfinished game, but... tutorial is playable. And, thanks to a bug, the main menu is playable too! So please give it a try anyway. :)
If it's finished, you'd meet Grand Alf, Sour Man, Olo Hans and Usk Melon in this tiny game made for Godot Wild Jam #96, theme: Charge. You would charge their beloved stuff and try not to fry adjacent buildings.
I haven't finished the levels, the bugs are annoying, but if you wish you can still edit levels with:
- keys 1-6 to choose item (1- Power Source, 2- Power Target, 3- Deflector, 4- Splitter, 5- Obstacle, 6- Hazard)
- Middle mouse button to place selected item on the grid
- RMB to remove the item from the grid
- A, D to fast-move between scenes
Some things are hardcoded like number of targets needed to finish the level (1 for Level 1, and so on...).


Comments
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the concept is really cool and the graphics fit the theme, but unfotunately there are some bugs so I had to restart several times (like you can move the batteries, also some times objects stop working)
otherwise, fixing those and adding sfx and more levels can be a really fun game!
The graphics are simple, the game has a bug when I stroke these balls in front of the blue line, nothing happens. I tried to bring the green ball back, but it didn't work, and it also happened with the blue ones when I put the game right in front of the blue line, unfortunately, I can't evaluate it because I couldn't pass the first level if I have time, check out my The game